The announcement that Persona 3 was finally coming to new consoles after so long was cause for celebration in itself. It's safe to say that the quality of life in P3 Portable received a significant upgrade. It not only showed how much the series had grown in such a short time, but it allowed Persona 3 to reap the benefits of that growth. P3 Portable's adjustments to the game played a major role in making that version feel polished. A couple of social link-related abilities also came into the game, one allowing party members to land follow-up attacks, and one that lets them take otherwise lethal hits for the protagonist. Party members could take an action to defend themselves, and no longer need to waste a turn when standing up after getting knocked down, helping players survive longer against tough enemies, revitalizing mechanics that helped Persona 4 become a major success. In addition, a few convenient tweaks came to the battle system as well, largely influenced by Persona 4. This made managing the player's Personas much more convenient, as well as allowing combos that weren't possible in past games. One of these improvements was skill cards, which could be gained from leveling up Personas to gain the ability to add a specific skill to any Persona, even if they couldn't normally possess that skill. Related: Soul Hackers 2 Hands-On Gameplay Preview: A Stylish Comeback Thankfully, Portable changed that and made fighting much smoother. AI allies making bad moves at inopportune times made the combat system more frustrating than it needed to be. It was an interesting idea, but its implementation led to a lot of grief. Some Persona mechanics should be avoided in future games, and independently-acting party members are one of them. Related: Atlus' Big 2022 Persona Announcement Isn't What You Thought It Would Be In Portable, because the player can control everyone manually, they have a much better ability to coordinate their strategy for each fight, and will experience more success in general. While they would at least attack known enemy weaknesses, the inability to control them directly meant that the player could not consistently rely on them, and sometimes they could even make severe errors that put the fight in jeopardy. The combat AI was rather infamous for having party members perform suboptimal actions. Persona 3 is due out early next year on PlayStation, Xbox, PC, and Nintendo Switch.In Persona 3 and FES, while the player directly controlled the protagonist in battle, the AI would control their allies, with some guidance from the player's chosen instructions. There's always the possibility Atlus is planning something similar with Persona 3 Reload, but there honestly doesn't seem to be much of a reason to not do so. The frustrating point for fans is that many want to be able to play as the female protagonist introduced in Persona 3 Portable, making this remake quite alienating to a huge portion of the fan base.Ītlus does have a history of releasing new versions of its games, obviously Persona 3 being one of them, with Persona 4 later receiving its Golden version, and Persona 5 its Royal version. Wada also explained that the main updates Atlus is focusing on is to bring it more in line with Persona 5, but keep everything from the original version in terms of story. We'll be kind of releasing that information, following everything. We also have both new and arranged music. So we have newly recorded voices, we have new scenes and events. Niitsuma continued by saying they "can't really go into the details at this point yet, but we have remade basically everything from scratch as for Persona 3 the original version. "We wanted to really genuinely work on recreating the Persona 3 experience." "So first I'd like to mention that since the basic concept of the Persona 3 remake was to remake the Persona 3, we don't have the FES and Portable contents included," Niitsuma explained. Persona 3 Reload producer Ryota Niitsuma and chief director Kazuhisa Wada confirmed this in a recent interview with IGN, where they explained their reasoning behind this decision. Instead, for some baffling reasoning, it is choosing to not do that, instead opting for the route that just makes the original release of the game, and won't include anything from FES or Portable. You would think that with the luxury of hindsight, Atlus could look back at the three different versions of Persona 3 and combine them into one complete package to make up Persona 3 Reload, a remake of the PS2 title formally announced at yesterday's Xbox showcase. If you were hoping that Persona 3 Reload would include content added in later versions of the game, you'll be disappointed to hear it's just a remake of the original game.
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